![]() However, what makes it extremely good to build (VS Tanks) is its passive, TORMENT. This item grants 80 AP, 20 AH, and 600 Mana, kind of like Luden's Tempest without the Magic Pen. For example, if their team composition was Ornn, Olaf, Galio, Samira, and Rell, you might want to take Liandry's Anguish. Only used if they have three tanks or more. Additionally with the bonus of extra mana for Manamune. In summary, Luden's Tempest just gives more burst damage and magic pen so that you can one shot squishy targets. Dealing ability damage against champions reduces the cooldown of Echo by 0.5s per champion, up to a maximum of three seconds per cast (courtesy of the LoL Wiki). Dealing ability damage to an enemy deals 100 (+ 10% AP) additional magic damage to them and launches orbs at up to 3 other enemies within Range center.png 600 units around them, impacting after 0.528 seconds to deal the same damage to each, and grants you 15% bonus movement speed for 2 seconds. Luden's Tempest has a passive, called ECHO. ![]() Zeri cannot kill tanky targets, so Luden's Tempest is the way to go (unless there are 3 or more tanks). What makes this item so good against squishy targets is that it gives 5 flat magic penetration for every legendary item you gain. The 200 mana also stacks the passive on Manamune, so it makes for an excellent pick rather than Night Harvester or Hextech Rocketbelt. ![]() You gain 80 AP, 6 magic pen, 20 ability haste, and 200 mana. Luden's Tempest grants movement speed upon hitting abilities, so it procs on your empowered auto attack. Additionally, Lost Chapter is a great item to build into as it gives AP and Ability Haste. Her burst on her Ultrashock Laser and Lightning Crash is extremely strong and has the ability to one shot squishies, especially enchanter supports or ADCs, such as Seraphine. Luden's Tempest is the core mythic item for Zeri and is a huge powerspike for her. This allows for stronger poke and burst while also slightly increasing your Burst Fire damage. Additionally, when dealing Ability Power is dealt to champions, you deal a bonus of 2.7% of your maximum mana as bonus physical damage again. It allows your Burst Fire 1.5% Maximum Mana bonus physical damage. When fulling stacking Manamune, it turns into Muramana which allows for your Burst Fire to deal some damage with its passive, Shock. You would've already bought Tear of the Goddess and have had stacks in advance already. That's quite a lot with a Manamune with no stacks. Your Ultrashock Laser (upon critially striking) would deal 511 damage. That means that if you were at level 8 and just bought Manamune, you would have around 118 Attack Damage. The item's passive grants bonus attack damage equal to 2.5% Maximum Mana. Due to Zeri's Ultrashock Laser having a 130% AD ratio, it deals a lot of damage even only with Manamune. Manamune or Muramana is a core item on AP Zeri.
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